Jungle Book for SNES
Review #259
Jungle Book
Disney's Pitfall
Gameplay
David Perry camera snaps left and right as you change direction and up and down as you hit certain break points between the top and bottom half of the screen. Unbelievably distracting and almost nauseating.
Readable HUD
Lots of typical western dev stuff - collectathon, poor hit detection, enemies take too many hits, no knockback on hits and barely any i-frames, can't differentiate platforms from background, bosses without a health bar
Attack via bop or throwing a fast projectile
Hard to hit enemies because projectile is tiny and enemies move around in unpredictable patterns
Level Design
A big part of the platforming is climbing and swinging on vines. Grabbing these vines is incredibly unreliable. You have to hit very specific hit boxes and even then it feels random when you miss them. Hit and miss, like the wall grabs in Lion King.
Find X widgets to open the exit. Uggh
Theme
Jungle setting
Fits the feel of the movie, of which I'm not a big fan. It's basically the Timon & Pumba sequence from Lion King stretched out into a 70 minute movie.
Art Style
Well drawn artwork with impressive animation, although the hero is a preteen boy in a loincloth, so not the most appealing sprite to look at during a long playthrough.
Audio
I hope you really, really, really like The Bare Necessities
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