Wednesday, July 17, 2024

Jungle Book for SNES


Image: MobyGames

Jungle Book

Disney's Pitfall


Genre: action - platform

Publisher: Virgin

Year: 1994

System: SNES


Gameplay Score: 2

Gameplay Notes:

David Perry camera snaps left and right as you change direction and up and down as you hit certain break points between the top and bottom half of the screen. Unbelievably distracting and almost nauseating. Readable HUD Lots of typical western dev stuff - collectathon, poor hit detection, enemies take too many hits, no knockback on hits and barely any i-frames, can't differentiate platforms from background, bosses without a health bar Attack via bop or throwing a fast projectile Hard to hit enemies because projectile is tiny and enemies move around in unpredictable patterns


Level Design Score: 2

Level Design Notes:

A big part of the platforming is climbing and swinging on vines. Grabbing these vines is incredibly unreliable. You have to hit very specific hit boxes and even then it feels random when you miss them. Hit and miss, like the wall grabs in Lion King. Find X widgets to open the exit. Uggh


Theme Score: 2

Theme Notes:

Jungle setting Fits the feel of the movie, of which I'm not a big fan. It's basically the Timon & Pumba sequence from Lion King stretched out into a 70 minute movie.


Art Style Score: 3

Art Style Notes:

Well drawn artwork with impressive animation, although the hero is a preteen boy in a loincloth, so not the most appealing sprite to look at during a long playthrough.


Audio Score: 3

Audio Notes:

I hope you really, really, really like The Bare Necessities


Overall Score: 44

Review ID: 259



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