Jurassic Park for SNES

Review #261

Jurassic Park

Must go faster. Must go faster.

SNES 1993 Ocean Adventure Adventure › Overhead
Jurassic Park screenshot for SNES
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Overhead segments are a poor man's True Lies. Or maybe Chaos Engine. Not great but not horrible game mechanics either. It's a shame that enemies are so annoying to deal with and you die after only 3 or 4 hard to avoid attacks.
It doesn't help that full screen text boxes appear frequently but don't stop time. They also can't be dismissed. You have to wait for them to time out so you're vulnerable while these dumb things are on screen.
Ammo is a major concern and you can carry three weapons but only use two so there's a button to toggle between the two weapons assigned to the A button. Weird.
The FPS levels are, in a word, atrocious. There's no strafe and you rotate very slooooowly so movement is painfully slow. Horrible framerate as well. Enemies are so stupid as well. They just stand there and wait for you to shoot them.

2 / 5

Level Design

The game starts out in the overhead and send wide open side from some electrical and come barriers to limit where you can go. There's no indication of what you're supposed to do. I'm at a kiss tbh.
While the overhead area is just a big open space the FPS area I found is the absolute antithesis. It's a tiny, claustrophobic, linear area filled to the broom with health and ammo. It also has barriers that require key cards which I assume are found outside somewhere.
Overall it's one of those games that requires a map and guide or a ton of patience to find your way around.
Enemies in these areas are

4 / 5

Theme

Cool movie. Shooting dinos ought to be a good time.

3 / 5

Art Style

Eh, it's ok. The overhead area is attractive and the sprites all look great. The FPS levels are absolutely horrible though. Single digit frames per second for sure.

4 / 5

Audio

Some nice tracks. They're a poor substitute for John Williams score but they'll do.

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