Musya: Classic Japanese Tale of Horror
Classic tale of infinitely spawning enemiesGenre: action - hack n slash
Publisher: Seta
Year: 1992
System: SNES
Gameplay Score: 2
Gameplay Notes:
Plodding gameplay Horribly imprecise platforming Infinitely spawning enemies who appear immediately after killing - there's almost no point in killing them Weapon has tiny hitbox Enemies take way too many hits and walk right thru them making it impossible to avoid hits Feels like a western dev game
Level Design Score: 2
Level Design Notes:
Unimpressive
Theme Score: 3
Theme Notes:
Art Style Score: 2
Art Style Notes:
Audio Score: 2
Audio Notes:
Music is out of place - setting is creepy cavern full of ghosts but music is lively Almost no sound effects
Overall Score: 41
Review ID: 355
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