NCAA Football for SNES

Review #370

NCAA Football

Looks like college fans don't get a good SNES game

SNES 1994 Mindscape Sports Sports › Football
NCAA Football screenshot for SNES
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Tecmo Bowl clone
Receivers only catch half of passes even when wide open
Cycle thru receivers but hard to get the right one
Input lag is real
Throw button works intermittently. Tap it a bunch. Also requires a long time to throw so you get sacked a ton
Players have momentum issues so it's hard to change direction while running
Weirdest kick meter of all time. Took me a long time to figure out. Press and hold B until you line up with Power meter. Release to choose the power level and then press B again on the Angle meter. Again there's trendois lag so hard to figure out the timing.
Opponents instantly tackle you if you touch them so carefully get around them. Easier said than done
Short games - the clock moves quickly

2 / 5

Level Design

Exhibition and tournament.
Play selection is minimal but adequate

2 / 5

Theme

NCAA license, obviously
Presentation is minimal
Mindscape's logo plays for about 10 seconds like it's something to be proud about. Can't be skipped either.
Teams seem to follow their MO like Army does nothing but run the option all game

2 / 5

Art Style

Game runs smoothly.
Can see a bit of the field but not enough. too much of the backfield is in view.
Players have long animations which contributes to the overall difficulty and input lag

1 / 5

Audio

White noise
Voice samples are nice
Sound effects like kick and tackle are ok but the grunts of the players are hilariously bad. "Hoo. Hurah. Hurah. Hoo" plays repeatedly

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