Nightmare Circus for Genesis

Review #4401

Nightmare Circus

Uhh, this is a demo, right?

Genesis 1997 Sega Action Action › Punch n Kick
Nightmare Circus screenshot for Genesis
Screenshot used for review/reference purposes.
0 / 5

Gameplay

Feels like the marriage of Mortal Kombat with Majyuuou "The King of Demons" for the Super Famicom.
I can see why this didn't get a physical release in the United States. This game sucks so bad.
You've got Mortal Kombat style moves. So a punch and a kick and you can duck or block. Enemies bounce around way faster than you can move. So good luck catching them and hitting them. I have no idea what the objective of the game is.
Some of the most laggy long animation moves you'll see in a 16-bit game.
Oh and you can jump by pushing up.

Sega Channel exclusive

0 / 5

Level Design

As you begin the game, there are four rooms available to choose from.
The first room has two little guys too short to hit with a normal punch or kick (think the Flea Men from Castlevania). I hit them each 30 or 40 times and they just kept getting up so I have no idea what I was supposed to do there.
The second room drops you onto an elevator that descends down into a fire where you promptly get burned and die. Lovely!
The third room has a few different screens that you can walk to the right or left to get to and doors that don't open and is otherwise empty. Again, I have no idea what I'm supposed to do here. Scheme feels like a demo or an alpha version that was never completed.

0 / 5

Theme

The theme feels like a KISS concert or something.

1 / 5

Art Style

It's a whole lot of black, red and yellow. The sprites themselves look amateurish and the backgrounds are mostly static. Looks like a 1990 game and not a late gen 16-bit title.

3 / 5

Audio

The music is easily the best part of this game. It's not really my style. It's going for a Halloween theme but has some nice air guitar rock sound to it. The sound effects and voice samples are good quality but again not attractive.

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