Obitus for SNES

Review #391

Obitus

Don't turn around

SNES 1994 Bulletproof RPG RPG › Dungeon
Obitus screenshot for SNES
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Feels a bit like an FPS with more animation as you move. It's more than just a single cream of animation. Between that and a compass is much easier to make sense of where you are.
No party - just you against the world which honestly I'm ok with. Much simpler that way

1 / 5

Level Design

No map so easy to get lost
Aimless wandering isn't my thing
The world is made up of intersections separated by long corridors.
You can only turn around when you come to an intersection. So if an enemy gets behind you you have to run ahead and turn around to go attack. Awkward

1 / 5

Theme

I guess it's supposed to be mysterious. You wake up in a tower in the woods.
Didn't pique my interest

2 / 5

Art Style

Miles better than any other D&D game. Animation does wonders. There are even some side scrolling areas with very PC western graphics.
Everything is brown

2 / 5

Audio

Some nice music

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