Obitus for SNES
Review #391
Obitus
Don't turn around
Gameplay
Feels a bit like an FPS with more animation as you move. It's more than just a single cream of animation. Between that and a compass is much easier to make sense of where you are.
No party - just you against the world which honestly I'm ok with. Much simpler that way
Level Design
No map so easy to get lost
Aimless wandering isn't my thing
The world is made up of intersections separated by long corridors.
You can only turn around when you come to an intersection. So if an enemy gets behind you you have to run ahead and turn around to go attack. Awkward
Theme
I guess it's supposed to be mysterious. You wake up in a tower in the woods.
Didn't pique my interest
Art Style
Miles better than any other D&D game. Animation does wonders. There are even some side scrolling areas with very PC western graphics.
Everything is brown
Audio
Some nice music
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