Pink Goes To Hollywood for Genesis
Review #4437
Pink Goes To Hollywood
More Pink than Barbie
Gameplay
Floaty controls but movement is so slow that it's not a problem most of the time. You can run by pressing left or right twice. this speeds up the game somewhat but is mostly just used to make long jump. Controls are very laggy, with long animations, so running is harder than it ought to be. Half the time you double tap but don't run, or it doesn't register that you jumped so you run off the platform, or you hit the lip of the platform and roll backward off of it. Missing a jump is the true adversary in this game.
All the usual western dev stuff in terms of hit detection, hit boxes, and enemy patterns. Cheap hits abound.
You can't bop but instead have a long punch attack. It's a super long animation and doesn't damage all enemies so the best bet is to avoid combat as much as possible.
There are almost no collectables. Just some health or invincibility now and then.
This is one fo the easiest games on the Genesis.
Level Design
Extremely linear level design with almost nothing in them. In an entire 5 minute stage you might encounter only 5-10 enemies. The SNES version was the exact opposite but I can't decide which I prefer.
Levels are themed after movies (tons of licenses games do this)
Off screen enemies hurl projectiles mercilessly.
Incredibly boring levels.
No bosses. Just get to the end and go into a door.
Theme
Pink Panther is cool I guess
Art Style
Pretty sprites
Colorful
Easy to discern platforms for the most part
Audio
OK music and sound. Disappointing compared to the SNES version.
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