Rise of the Robots for SNES
Review #461
Rise of the Robots
Real Bad Steel
Gameplay
Battles are long. Even on Easy and the longest time allowed (60 secs) most battles end when the time runs out
No special moves that I could find
Enemy attack have ridiculously long reach and most can't be blocked
Only one robot to fight as. Dragon is the only other fighting game I can think of which did this.
Uses the standard 6 button SF2 controls but the weaker attacks don't seem much faster than the strong ones so why bother with anything else?
Basically just amounts to using your kick over and over since it has long reach. No throws either btw
Level Design
Just a bunch of metallic, vaguely futuristic warehouses with nothing to look at.
Only the Story and Versus modes
Theme
Mechs fighting has potential. If only you could use more than one robot!
Art Style
Almost no frames of animation
Some of the ugliest prerendered artwork in a video game
Colors are so washed out
Whoever colorized the game really really likes purple
Character models themselves are nice
Audio
Easily the best aspect of the game. Some of the music is reminiscent of Perfect Dark. All of it is upbeat which I like in a fighting game
Sounds are almost non-existent.
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