Rolo to the Rescue
Mmm, Rolos are yummy. Oh, not those RolosGenre: action - platform
Publisher: Electronic Arts
Year: 1993
System: Genesis
Gameplay Score: 2
Gameplay Notes:
Was there a rule that all platformers on the Amiga had to feature one hit kills? I swear they all do the this, even the ones that are obviously geared towards children. I think the only thing you can do this in this game is jump. You can also run so I guess that's two things oh and you can bop enemies. Well some of them. Your objective is to kill all enemies which give you keys to free your woodland creature friends from cages and then bring them to the end of the level. Controls are extremely slippery making platforming difficult. The camera keeps you centered and you jump very high so it's really hard to kill enemies since they always go off screen when you jump. And they're never stationary so it's really hard to gauge where they're going to be.
Level Design Score: 1
Level Design Notes:
The first three stages are pretty straightforward. Once you figure out what you're supposed to do but the fourth stage is baffling. I have no idea how to complete it. Again. There's only the one mechanic kill enemy which gives you a key. Use the key on all the caged animals who then follow you around. But they don't do anything and you can't do anything but jump.
Theme Score: 2
Theme Notes:
It's basically Sonic starring an elephant. You're saving the woodland creatures from some construction worker looking guys.
Art Style Score: 3
Art Style Notes:
Has that patented Amiga look.
Audio Score: 1
Audio Notes:
Music is very quiet and simple so the sound effects takes center stage here. They're extremely loud and there's basically only one of them and it's your jump sound. It's awful
Overall Score: 35
Review ID: 1211
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