Secret of Evermore for SNES
Review #484
Secret of Evermore
Secret of Mana 2 this ain't
Gameplay
All of Secret of Mana's warts:
- 20% draw distance
- Pseudo turn based combat
- Attacks that register as a miss way too often
- Wildly random damage
Switch between you and your dog via Select button, but why would you ever switch to the dog??
I've earned some magic (alchemy) and got an item that lets me run fast but for the life of me I can't figure out how to use either ability. The control menu is no help. Wth
Constant resource gathering gets old real fast. The dog sniffs incessantly and finds a spot and then you have to click B about 15 times around that spot before you find the exact pixel to stand on. Infuriating
Combat is tough since your weapon has short reach and enemy hit boxes are hard to gauge given the perspective.
Level Design
What I wouldn't give for a map. Still, the areas are most linear and easy to follow. Interesting details make them seem alive. Infinitely spawning enemies don't help tho.
Theme
Nice cinematic opening. Back to the future vibe. Almost an Earthbound feel as well given the modern setting. The first area even has Chrono Trigger 65,000,000BC vibe. Pretty cool.
Art Style
Impressive graphics. A lot to like here.
Unfortunately the color palette is drab and areas recycle assets so often that everything runs together.
Audio
Mixed bag. The music is nice in spots, with some serious bass, but overall the "music" is mostly just atmospheric background noise. I played for 2 hours and can't remember anything resembling a melody.
Comments
Post a Comment