Shadowrun for SNES

Review #486

Shadowrun

A face only a certain kind of RPG player would love

SNES 1993 Data East Adventure Adventure › Overhead
Shadowrun screenshot for SNES
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Point and click games can work on a console (case in point: Maniac Mansion), but not when the sprites and cursor are microscopic. It's an absolute chore to move the cursor where you need it to go. Also, the B, L, and R buttons do different things (interact, inspect, and pick up) so you often have to open the cursor and select items three times in a row. Uggh
You can't move while doing anything (like shooting).

2 / 5

Level Design

I get that they wanted the world to feel large and alive, but this makes for a horribly frustrating experience. 95% of the doors and buildings go nowhere.
There are obtuse clues that direct you, kind of, but by and large you've got no idea what to do next.

5 / 5

Theme

Very cool if derivative sci-fi setting. Obvious Blade Runner rip-off, but also has some Matrix in it.

3 / 5

Art Style

Looks ok but man is everything tiny.

2 / 5

Audio

Horrible music that repeats far too often. Play on mute.

Comments

Popular posts from this blog

About this Site - Sep 2025 Update

Chrono Trigger for SNES

Super Hydlide for Genesis