Shadowrun for SNES
Review #486
Shadowrun
A face only a certain kind of RPG player would love
Gameplay
Point and click games can work on a console (case in point: Maniac Mansion), but not when the sprites and cursor are microscopic. It's an absolute chore to move the cursor where you need it to go. Also, the B, L, and R buttons do different things (interact, inspect, and pick up) so you often have to open the cursor and select items three times in a row. Uggh
You can't move while doing anything (like shooting).
Level Design
I get that they wanted the world to feel large and alive, but this makes for a horribly frustrating experience. 95% of the doors and buildings go nowhere.
There are obtuse clues that direct you, kind of, but by and large you've got no idea what to do next.
Theme
Very cool if derivative sci-fi setting. Obvious Blade Runner rip-off, but also has some Matrix in it.
Art Style
Looks ok but man is everything tiny.
Audio
Horrible music that repeats far too often. Play on mute.
Comments
Post a Comment