Shadowrun
A face only a certain kind of RPG player would loveGenre: adventure - overhead
Publisher: Data East
Year: 1993
System: SNES
Gameplay Score: 1
Gameplay Notes:
Point and click games can work on a console (case in point: Maniac Mansion), but not when the sprites and cursor are microscopic. It's an absolute chore to move the cursor where you need it to go. Also, the B, L, and R buttons do different things (interact, inspect, and pick up) so you often have to open the cursor and select items three times in a row. Uggh You can't move while doing anything (like shooting).
Level Design Score: 2
Level Design Notes:
I get that they wanted the world to feel large and alive, but this makes for a horribly frustrating experience. 95% of the doors and buildings go nowhere. There are obtuse clues that direct you, kind of, but by and large you've got no idea what to do next.
Theme Score: 5
Theme Notes:
Very cool if derivative sci-fi setting. Obvious Blade Runner rip-off, but also has some Matrix in it.
Art Style Score: 3
Art Style Notes:
Looks ok but man is everything tiny.
Audio Score: 2
Audio Notes:
Horrible music that repeats far too often. Play on mute.
Overall Score: 35
Review ID: 486
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