Skeleton Krew for Genesis

Review #4517

Skeleton Krew

Battle in Monstrocity

Genesis 1995 Core Design Action Action › Gun
Skeleton Krew screenshot for Genesis
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Isometric view that is committed to that view.
Interesting mechanic - hold on attack to continuously shoot and A and C rotate left or right. Works ok but not intuitive. Rotation is very slow.
Enemies take multiple hits. Typical Western dev stuff.
Awkward controls.
Switch between two weapons - gun and grenades.
Hard to avoid enemies and damage.
Works but just not much fun.
Weird hit detection. Some weapons and enemies have verticality but you can't hit them when they have gone up or down.
Hard to tell if you're damaging enemies.
There's no dodge, roll, or any other interesting mechanic.

2 / 5

Level Design

First level is a small maze. Level 2 is an annoying long elevator ride while standing in an algae filled hot tub. Level 3 is some sort of Alien-esque base with vertical platforms.
There's some variety but not interesting. You still just use the same controls over and over.

1 / 5

Theme

Laughable edgy motif. You're one of three monsters - rib, spine, or joint. Feels like a KISS movie. Skulls and bones are all over the place. Not my cup of tea.
Green gore appears when enemies die.

1 / 5

Art Style

Ok some people may like this games style but I find it awful. Everything is either red, black, brown, orange, or puke green. It's very Halloweeny.
Technically impressive but butt ugly. Literally. Rib is wearing leotards which really highlight his butt cheeks. My wife says he looks like a zombie Cruella DeVille

0 / 5

Audio

Hooooorrrible music. Some of the worst I've ever heard. Everything about it is terrible. It's going for atmospheric but is just repetitive series of ugly sounds.
Sounds are equally bad.

Comments

Popular posts from this blog

About this Site - Sep 2025 Update

Super Hydlide for Genesis

Chrono Trigger for SNES