Space Football for SNES
Review #509
Space Football
The other Air Hockey simulator
Gameplay
What is this game? The objective is to chase down, grab, and deliver the "ball" to one of two goals which are just a zone within the arena.
You slide all over the place so tracking down the ball is insanely difficult.
The ball can only be carried for about 3 seconds so you have to grab it when it's near the goal in order from score.
The enemy AI is stupid and never scores.
You can shoot a projectile but it doesn't seem to do anything. It doesn't hurt your opponent anyway. I'm not sure why it exists.
And yeah, that's all there is to this game. 5 minutes of gameplay and you'll never want or need to play it again.
Level Design
There are a few arenas but they're all the same.
Theme
Football. In space. Actually it's more like playing Air Hockey if you were inside the paddle. It's a weird concept.
Art Style
Mode 7 taken to its logical, awful conclusion. Actually I'm being too harsh - the playing field looks awful but there's a starry night background that looks ok and a HUD for your cockpit. The HUD mostly just says PLAYER 1 and PLAYER 2 but at least it's small.
The level end artwork is HILARIOUS. I swear it's a bronze statue of your human avatar sitting on a toilet doing a pump first in the air. So funny!
Audio
The music is positively goofy but it throws on you. I was laughing at it anyway.
The sounds are loud and sometimes obnoxious but again they're so kitschy that they're fun to hear.
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