Space Ace
Dragon's Lair. IN SPACE!!!Genre: action - gun
Publisher: Absolute
Year: 1993
System: SNES
Gameplay Score: 1
Gameplay Notes:
Perhaps the worst platforming in a video game ever. The levels and platforms are all isometric (3/4 angle) but your movement is up-down-left-right which means a square tile is actually a rhombus, so the edges of the platform are angled awkwardly. Combines the sound effects of Earthworm Jim, the perspective of Sonic 3D Blast, weird between-level shooter game with no rhyme or reason - do I need to shoot all the green orbs to open a specific portal but they all look the same?
Level Design Score: 2
Level Design Notes:
Each level is essentially just one long autoscroller, with enemies and obstacles popping out in set patterns and locations that absolutely require memorization. Basically just a speedrun where you memorize where to stand on each screen
Theme Score: 2
Theme Notes:
Standard damsel in distress storyline.
Art Style Score: 2
Art Style Notes:
Maybe it's true to the original, but the hero looks gangly and unheroic. Pretty simple graphics with one-color textures and little or no shading or other effects. Looks flat. Death animations are so low res you wonder why the developer included them
Audio Score: 2
Audio Notes:
Overall Score: 30
Review ID: 508
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