Space Ace for SNES

Review #508

Space Ace

Dragon's Lair. IN SPACE!!!

SNES 1993 Absolute Action Action › Gun
Space Ace screenshot for SNES
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Perhaps the worst platforming in a video game ever. The levels and platforms are all isometric (3/4 angle) but your movement is up-down-left-right which means a square tile is actually a rhombus, so the edges of the platform are angled awkwardly.
Combines the sound effects of Earthworm Jim, the perspective of Sonic 3D Blast, weird between-level shooter game with no rhyme or reason - do I need to shoot all the green orbs to open a specific portal but they all look the same?

2 / 5

Level Design

Each level is essentially just one long autoscroller, with enemies and obstacles popping out in set patterns and locations that absolutely require memorization. Basically just a speedrun where you memorize where to stand on each screen

2 / 5

Theme

Standard damsel in distress storyline.

2 / 5

Art Style

Maybe it's true to the original, but the hero looks gangly and unheroic.
Pretty simple graphics with one-color textures and little or no shading or other effects.
Looks flat.
Death animations are so low res you wonder why the developer included them

2 / 5

Audio

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