Space Ace for SNES
Review #508
Space Ace
Dragon's Lair. IN SPACE!!!
Gameplay
Perhaps the worst platforming in a video game ever. The levels and platforms are all isometric (3/4 angle) but your movement is up-down-left-right which means a square tile is actually a rhombus, so the edges of the platform are angled awkwardly.
Combines the sound effects of Earthworm Jim, the perspective of Sonic 3D Blast, weird between-level shooter game with no rhyme or reason - do I need to shoot all the green orbs to open a specific portal but they all look the same?
Level Design
Each level is essentially just one long autoscroller, with enemies and obstacles popping out in set patterns and locations that absolutely require memorization. Basically just a speedrun where you memorize where to stand on each screen
Theme
Standard damsel in distress storyline.
Art Style
Maybe it's true to the original, but the hero looks gangly and unheroic.
Pretty simple graphics with one-color textures and little or no shading or other effects.
Looks flat.
Death animations are so low res you wonder why the developer included them
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