Steel Talons for SNES
Review #530
Steel Talons
Makes Star Fox looks like it's running at 120 FPS
Gameplay
Major momentum issues. Probably the worst I've ever seen.
It's manageable once you figure out how to turn as minimally as possible. Not fun, but doable.
Framerate is laughable. Race Drivin' bad.
Uses every face button. Feels more like a simulation than any other flight sim on the system. Buttons for up, down, gun, missile, bank L or R like F-Zero.
Has a good mini map and a long draw distance. This is easily the best thing about the game.
Level Design
Missions are an open map with enemies to destroy. Time limit although it doesn't tell you that until after you've completed the mission and it has congratulated you.
13 missions are visible but not selectable from the get go.
Theme
No setting. Just get in a chopper and shoot at stuff. Mission briefings just tell you the conditions (clear, cloudy), the terrain (desert, woodland, mountains), and the ceiling (390 for all but one which is 190) and then they say destroy everything. No plot to speak of.
Art Style
Framerate is laughable. Race Drivin' bad. Nice try I guess.
Audio
Unimaginably bad music. Sounds like a cat walking across a church organ.
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