Saturday, July 27, 2024

Strider Returns for Genesis


Image: MobyGames

Strider Returns

Could've used a bit more blast processing


Genre: action - hack n slash

Publisher: U.S. Gold

Year: 1992

System: Genesis


Gameplay Score: 2

Gameplay Notes:

Controls are more stiff than the original. Jump is just as unforgiving so again, best to stay grounded. Massive slowdown every time you jump. Or attack. Or an enemy appears. Or an enemy dies. In fact, pretty much everything cuases slowdown and a drop in framerate. Weapon has long reach but short height so it's hard to hit enemies, especially those dumb birds. You have to time it just right during a jump.


Level Design Score: 3

Level Design Notes:

I had way more trouble navigating these levels than the original. Platforming is tough and there are more open areas with ambiguous paths to take. It feels bigger, but less structured.


Theme Score: 3

Theme Notes:

You're still a cool looking ninja guy but the first level has you facing off against an endless supply of birds while climbing trees. I felt like I was playing Rescue Rangers instead of a futuristic ninja title.


Art Style Score: 3

Art Style Notes:

Far more generic looking than the first game. Backgrounds have added "detail" which I'll put in quotes because it's just a few alternating pixels to break up a single colored tile. I much preferred the clean look of the original. Oh and did I mention the horrible performance in the graphics?


Audio Score: 2

Audio Notes:

Same shrill music from the original. The sound effects are greatly improved, so props for that.


Overall Score: 48

Review ID: 1277



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