Super High Impact for SNES
Review #569
Super High Impact
Bad port of a bad arcade game
Gameplay
Tecmo Bowl clone
B throws downfield and A hands off.
Only 8 plays to choose from.
Field is incredibly short so very easy to get first down every play.
Controls are stiff since animation is slow but movement is fast. So turning takes too long. Change direction and you'll be hit immediately. Basically you have to decide before the play starts which way you'll roll and then throw and stay going in a given direction until you're tackled.
Extra point and kickoffs and a fighting minigame are just a button mash with a 0-100% guage. I'm a decent masher but i can't get over 50%. Stupid
Cheese the game by just calling the Bomb play and throwing to the guy at the bottom. Can't be stopped.
Level Design
No such thing. Only exhibition mode
Theme
Over the top 90s arcade crap. Like a WWF football game. Some hits knock your clothes off. NFL Blitz does this sort of thing WAY better.
Art Style
Butt ugly. Animations are laughably awful. The players whizz around the field but only have a couple frames of animation which flip at about 1 FPS. They look like electric football guys, frozen in one position while gliding around.
Audio
Over the top announcer gets old real quick
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