Super James Pond for SNES

Review #570

Super James Pond

Somewhat so-fish-ticated

SNES 1993 American Softworks Action Action › Platform
Super James Pond screenshot for SNES
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Start outside a comically huge castle, like the one near the end of Wizards & Warriors. Either there are multiple entrances or I glitched into one on them.
Once inside the levels are linear with no rhyme or reason to what you're doing. Are you climbing the castle?
Strange mechanic where James Pond can stretch his body upward indefinitely and grab the ceiling, then sidle very slowly to either side.
Controls are responsive, but twitchy, making it hard to land exactly where you want to.

2 / 5

Level Design

Teeny tiny platforms with ill-defined edges. Platforming is a massive chore.
Collect X widgets to unlock the exit. Uggh
Some decent platforming
Busy background graphics are distracting and make it hard to spot enemies and platforms.

1 / 5

Theme

You're a fish. In a cartoon castle. With no clear objective.

2 / 5

Art Style

Amiga graphics
Difficult to pick out platforms
Creative use of color results in what I can only describe as Crayola vomit. Also, tons of inanimate objects, like baseballs shoes have goofy cartoon faces. It's a bit much.

2 / 5

Audio

Only one music track - sounds like Who's Afraid of the Big Bad Wolf played with kids toys. Super weird

Comments

Popular posts from this blog

About this Site - Sep 2025 Update

Super Hydlide for Genesis

Chrono Trigger for SNES