Super James Pond for SNES
Review #570
Super James Pond
Somewhat so-fish-ticated
Gameplay
Start outside a comically huge castle, like the one near the end of Wizards & Warriors. Either there are multiple entrances or I glitched into one on them.
Once inside the levels are linear with no rhyme or reason to what you're doing. Are you climbing the castle?
Strange mechanic where James Pond can stretch his body upward indefinitely and grab the ceiling, then sidle very slowly to either side.
Controls are responsive, but twitchy, making it hard to land exactly where you want to.
Level Design
Teeny tiny platforms with ill-defined edges. Platforming is a massive chore.
Collect X widgets to unlock the exit. Uggh
Some decent platforming
Busy background graphics are distracting and make it hard to spot enemies and platforms.
Theme
You're a fish. In a cartoon castle. With no clear objective.
Art Style
Amiga graphics
Difficult to pick out platforms
Creative use of color results in what I can only describe as Crayola vomit. Also, tons of inanimate objects, like baseballs shoes have goofy cartoon faces. It's a bit much.
Audio
Only one music track - sounds like Who's Afraid of the Big Bad Wolf played with kids toys. Super weird
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