Super Thunder Blade
Draw a box, then a lineGenre: shooter - corridor
Publisher: Sega
Year: 1989
System: Genesis
Gameplay Score: 0
Gameplay Notes:
Two modes - behind and top down. The behind mode is sort of fun but the only way to play it is to draw a square with the d-pad. Enemies shoot where you are and there are a ton of them so you have to keep moving to where you haven't been recently. You seem to shoot joining missiles so there's no need to aim. Movement is incredibly slow and momentum based. It feels like your pushing your chopper uphill. So terrible. The top down sections are utterly abysmal. They make the other view look amazing by comparison. It's an autoscroller where you have no vertical movement. You can only move horizontally and if you miss an enemy there's no going back to try again. It's impossible to avoid enemy for in this mode. Utter garbage.
Level Design Score: 1
Level Design Notes:
Honestly I didn't see anything beyond level 2. It's all the same stuff. And that top down view is a complete deal killer.
Theme Score: 2
Theme Notes:
No story. Just a stupid long elevator ride cutscene to begin. Cool modern city setting.
Art Style Score: 1
Art Style Notes:
There are only a couple of enemies. Sprites are mess of ugly pixels. Terrible artwork
Audio Score: 0
Audio Notes:
Horrible. Mute immediately
Overall Score: 9
Review ID: 1292
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