Suzuka 8 Hours for SNES

Review #606

Suzuka 8 Hours

Slower Cycle

SNES 1994 Namco Racing Racing › Bike
Suzuka 8 Hours screenshot for SNES
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Not gonna lie my first impression was horrible. I was ready to chuck the controller after 10 minutes. It didn't grow on me so much as I adjusted to its quirky and uncomfortable control scheme.
At first it felt like the controls were waaaaayyy too sensitive. Making gradual turns was as hard as hairpin turns because the controls are so sensitive. I soon realized that while your bike tilts abruptly, there's a lengthy delay before anything comes of it. So it's paradoxically overly sensitive and incredibly laggy at the same time.
The sensitivity makes it hard to drive in a straight line (this is one of those tap tap tapping games) and the lag makes it a chore to make a turn.
Once you master this the game becomes bearable, but far from good.
Virtually no sense of speed.

2 / 5

Level Design

Only a handful of tracks

1 / 5

Theme

Generic motorcycle racing. Presentation is alright

1 / 5

Art Style

Typical Mode 7 graphics allow you to see far ahead. Character models look nice but look out of place against the extremely blocky track.
Also there's an enormous HUD which takes up half the screen with only marginally useful information.

2 / 5

Audio

Engine noise

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