SWAT Kats for SNES
Review #607
SWAT Kats
Poor man's Mega Man X
Gameplay
Two characters to choose from - a big bruiser and a smaller more nimble guy. Movement is good but is painfully slow with the bruiser.
Very low jump
Shoot, jump, and "special".
Normal gun has very limited range.
Special is a grenade for the big guy and the world's slowest rocketpack for the little guy.
Enemies have some annoying patterns like birds that swoop to spots that are difficult for you to hit, or enemies that hug the ground and can only be killed while you're ducking. Birds are jerks issues. Best to avoid enemies as much as possible.
Kind of a poor man's Mega Man X.
Level Design
Levels are mostly fairly empty with only a handful of enemies repeated over and over again.
Uninspired to say the least, but at least the levels are linear and don't require a bunch of collecting to open the exit.
Some interesting elements like a Mode 7 dive into a monster while piloting an airplane or an autoscroller with the Sarlac Monster chasing you up the screen.
Theme
I guess it's based on a cartoon that I had never heard of. Looks like a TMNT wannabe.
Art Style
Disappointing. This came out in 1995 but looks like a 1992 game. Very sparse, uninteresting backgrounds and small, undetailed sprites. No interesting effects.
Audio
Not bad, but nothing to rave about.
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