TaleSpin for Genesis

Review #4581

TaleSpin

Uggh, I'll wait in the Sea Duck

Genesis 1992 Sega Action Action › Platform
TaleSpin screenshot for Genesis
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Enemies respawn immedately after leaving the screen.
Combat is done by shooting a short projectile. Many enemies bound are quickly making them very hard to hit. These enemies love to grab onto you and deal continuous damage.
Very slow movement and short jump.

2 / 5

Level Design

Difficult to identify platforms.
Optional collect-a-thon
Like an ugly, flat, 2D DuckTales

2 / 5

Theme

Love the show, but this game doesn't look or feel naything like it. Why is Baloo "shooting" bad guys with a paddle ball? So stupid!

2 / 5

Art Style

Massive disappointment compared to the other Disney games.
Very dark colors.
Everything is small. Small enemies. Tiny projectiles. Little platforms. It feels like the game is stuck in the bottom 1/3rd of the screen.

1 / 5

Audio

Music sounds like two unrelated tracks playing over one another. Horribly annoying.

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