7th Saga, The for SNES

Review #2

The 7th Saga

Japanese gameplay, Western styling

SNES 1992 Enix RPG RPG › Western
The 7th Saga screenshot for SNES
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Battles take place in an over-the-shoulder view with the standard top-down overworld.
Random battles are shown with dots that run toward you like Zelda II but they're unavoidable so I'm not sure why they exist. Oh and they happen every 3 seconds. WAY TOO OFTEN.
The game is stupid hard. I had to grind up to level 3 before I could survive more than 2 battles before having to go get healed. This wasted my entire 30 minute playthrough.
I don't have a party. An NPC promised that I might be able to recruit one of the other selectable heroes later on so that's something to look forward to I suppose.
The game also has a slow feel to it, and commits the cardinal RPG sin of requiring you to open the menu to select Talk or Search to interact with NPCs or your surroundings. FF IV came out a year before this game. No excuses guys.

3 / 5

Level Design

Dunno. I didn't play long enough to see much. Everything looks pretty generic which is fine.

3 / 5

Theme

Very generic RPG setting. You're one of 7 heroes recruited by a good king to save the planet.

2 / 5

Art Style

Good for an early SNES title, but it hasn't aged well. The transition from overworld to battle is seemless but results in a pixelated mess for a background. Animation is minimal. Character models are frankly pretty ugly. Pretty unappealing looking graphics overall.

3 / 5

Audio

Meh, it's alright.

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