Aaahh!! Real Monsters for SNES
Review #3
Aaahh!! Real Monsters
Monster Sink
Gameplay
Responsive movement, if a little floaty.
Lag when pressing action buttons like attack/throw, jump, and whatever the "trio" button is supposed to do.
Trio button is different for each character but doesn't work 80% of the time. Mostly just allows you to jump slightly higher to ledges just out of reach. Annoying
Switch between three characters but they play identically aside from one is tall and one can't jump high.
Typically awful hit detection.
Ever heard of i-frames?
Enemies pop out for cheap hits
Level Design
Go to the right
Very unappealing
Platforming is bad because of platforms too high to reach.
Plays a bit like Lost Vikings, but with terrible design.
Theme
Not familiar with the cartoon, and I'm not eager to learn more.
Super ugly setting - sewer, garbage, rats, eww
Art Style
Flat artwork - looks like a 1992 game rather than a late gen 1995 game
Far more colorful and vibrant than the Genesis version.
Ugly characters but it was an early 90s gross out cartoon
Audio
Honestly the music sets the tone well
Sound effects are obnoxious and seem to have a delay
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