ToeJam & Earl for Genesis

Review #4614

ToeJam & Earl

Funky, experimental, random

Genesis 1991 Sega Adventure Adventure › Overhead
ToeJam & Earl screenshot for Genesis
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Forgive me, but I've never understood this game. The objective is to gather pieces of your broken ship while avoiding humans as they wander around floating platforms. As near as I can tell the entire game is random. You find boxes that can contain anything from a useful item to the spare part from your ship or something that will hurt you. Every playthrough is different so again the game comes down to luck and not skill.
Movement is extremely laggy and slow. Controls are horrible in my opinion.
Again, I'm not sure what the draw is here. It's an interesting experiment but not a game that I would play.

2 / 5

Level Design

Early example of procedurally generated levels. No design means bad design.
The levels all look the same. It's a black backdrop with an overhead view of a green island. Scattered across this island are presents that you can open which give you random items. Again, it's unique.

2 / 5

Theme

This came out in the age of Ren and Stimpy and Pauly Shore. You play as two stoner dudes who happen to be aliens. It's silly but very '90s.

4 / 5

Art Style

The highlight of this game are the character designs and sprites. The animations are excellent, albeit with very low frame rate.

4 / 5

Audio

Music has a funky beat. Another highlight of this game

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