ToeJam & Earl for Genesis
Review #4614
ToeJam & Earl
Funky, experimental, random
Gameplay
Forgive me, but I've never understood this game. The objective is to gather pieces of your broken ship while avoiding humans as they wander around floating platforms. As near as I can tell the entire game is random. You find boxes that can contain anything from a useful item to the spare part from your ship or something that will hurt you. Every playthrough is different so again the game comes down to luck and not skill.
Movement is extremely laggy and slow. Controls are horrible in my opinion.
Again, I'm not sure what the draw is here. It's an interesting experiment but not a game that I would play.
Level Design
Early example of procedurally generated levels. No design means bad design.
The levels all look the same. It's a black backdrop with an overhead view of a green island. Scattered across this island are presents that you can open which give you random items. Again, it's unique.
Theme
This came out in the age of Ren and Stimpy and Pauly Shore. You play as two stoner dudes who happen to be aliens. It's silly but very '90s.
Art Style
The highlight of this game are the character designs and sprites. The animations are excellent, albeit with very low frame rate.
Audio
Music has a funky beat. Another highlight of this game
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