Tony Meola's Sidekicks Soccer for SNES
Review #640
Tony Meola's Sidekicks Soccer
The Mode 7 one
Gameplay
The camera follows behind whoever has the ball similar to NCAA Basketball. It's disorienting to play and nauseating to watch.
Virtually impossible to complete a pass. Teammates have another above their head indicating if they're open for a pass (green) or if the opponent will intercept a pass (red). I've seen the dots flag green for a brief millisecond but it's humanly impossible to react quick enough.
Level Design
I don't know. It takes about 25 selections to get into a match regardless of the mode you pick. K have no idea what they are due to the cryptic menus. Somehow I got into a tournament with 3 team groups and my first game was Denmark vs Denmark. Yeah, in a tourney they matched me up against myself. How is that every possible?
Theme
The most cryptic menus I've ever seen. There is no text whatsoever, just bizarre artwork icons to illustrate everything from game modes to difficulty levels.
Were they trying to avoid any localization costs?
Art Style
Because the camera is so low to the ground other players scale when they are in the distance making them look varying degrees of awful.
Audio
Some of the worst video game music I've everheard. It sounds like a monkey jamming on an air guitar.
You can turn off the music by pressing the Pause button while on the Pause screen. That's unexpected. In case you're wondering, exiting the pause screen is done by pressing A or B while highlighting a soccer ball icon.
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