Tricky Kick for TurboGrafx-16

Review #7082

Tricky Kick

Tricky doesn't adequately describe the difficulty

TG-16 1990 IGS Puzzle Puzzle › Overhead
Tricky Kick screenshot for TG-16
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Like all good puzzle games this one has an incredibly simple design. Just kick two like tiles together. There are some other rules that I had to look up on the internet. I couldn't figure out the game just by playing so that's a knock against it. Suffice it to say this is one of those easy to understand but difficult to master puzzle games. For what's worth the controls are fine but again, the concept is confusing but simple.
Each puzzle has a restrictive time limit. Why do they do that in these games?

1 / 5

Level Design

This game is maddeningly brutal. You've got to be a savant to be more than a couple of levels. Thankfully you can pick from one of six chapters with 10 puzzles each. If you get stuck on one channel you can just move to the other. But again, the puzzles are unbelievably challenging.

3 / 5

Theme

Each of the six stories stars of different character and has a different motif. There's a Japanese garden, a forest, an Ultraman style, Japanese city, etc. Little anime introductions to each level set the stage.

2 / 5

Art Style

Very simple graphics. Nice artwork. Kind of. The sprites are tiny but the environments are pretty.

2 / 5

Audio

The same song plays in every level.

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