Bishoujo Senshi Sailor Moon: Another Story for SFC

Review #2038

Bishoujo Senshi Sailor Moon: Another Story

More visual novel than RPG

SFC 1995 Angel RPG RPG › Japanese
Bishoujo Senshi Sailor Moon: Another Story screenshot for SFC
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Simple turn-based combat. There is some sort of combo attack, similar to Chrono Trigger's dual and triple techs, but I was never able to use them so I don't know what they add to the mix. I played for two hours and only got into a handful of battles. The rest of the time was spent reading dialogue and walking to the next area. This feels like more of a visual novel than an RPG.
The only good thing I'll point out is that movement is lightnight fast. Your normal movement is good but you can hold B to run and L or R to move at lightning speed. Holy moly.
Other complaints include the complete lack of a map and a battle menu with incomprehensible icons in place of text options.

2 / 5

Level Design

Go to X place and watch a long scene. Then go to Y place and watch another long scene. Go to Z, fight one monster, and watch a long scene. Uggh.

1 / 5

Theme

It's Sailor Moon. If that's your thing then you'll be in heaven, but man is it annoying in my book. I could handle it in their puzzle and fighting games, but the sheer volume of dialogue to get through here is making my head explode. I don't care who you have a crucsh on Usagi! I really don't.

2 / 5

Art Style

The graphics are good, but pastel colors make everything sickeningly sweet. Blah enemy designs make everything else patently boring. Also, the viewing area is fitted into a frame with an ugly overlay. Why is this necessary?

2 / 5

Audio

Some of the music is ear-splitting. The indoor theme is someone pounding the same note as a beat. Yikes. Again, this is probably me not liking the theme, but I do not like this Japanese Barbie vibe.

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