Bishoujo Senshi Sailor Moon R for SFC

Review #2033

Bishoujo Senshi Sailor Moon R

aka Sailor Moon 2

SFC 1993 Bandai Action Action › Beat Em Up
Bishoujo Senshi Sailor Moon R screenshot for SFC
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Short reach on the standard punch. Desperation move plus some sort of bomb attack and a standard grab and throw. Also a good jump kick although it conflicts almost no damage.
Decent movement and hit detection. There's a lot to like here.
Unfortunately, enemies take so many hits! Levels drag on and on as a result.
As you progress the enemies start to move faster. Large variety in enemies. Some enemies are too short to be punched so all you can hit them with is your weak jump kick.

3 / 5

Level Design

Pretty standard stuff. Enemies come in waves of 2-4. The stages themselves have a good amount of variety and are fun to look at. Bosses at the end of each stage.
Stages are way too long, with no breaks and nothing to break yluo the monotony.

3 / 5

Theme

It's Sailor Moon, basically Final Fight with Barbie dolls.

4 / 5

Art Style

Impressive sprites and backgrounds. No slowdown to deal of. I don't care for the Barbie-like character models, but this is a colorful, well drawn game.

2 / 5

Audio

The weirdest music Ilever in a brawler. It's a chill, almost classical music vibe. It's honestly well made but doesn't belong in a video game.

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