Bishoujo Senshi Sailor Moon S: Kurukkurin
MeowGenre: puzzle - blocks
Publisher: Bandai
Year: 1995
System: SFC
Gameplay Score: 1
Gameplay Notes:
I have no idea what I'm trying to do. The game just goes on and on and on until the game decides to stop and declare a victor. The core gameplay is the same as the previous Sailor Moon puzzle game where you click on a set of 2 or more adjoining blocks. But in this game the cursor is a cat head and it WILL NOT move 50 percent of the time. I guess that makes sense since cats do whatever they feel like doing. This is bad enough but you have to move your cursor over the blocks to assign a color to them, so moving the cursor is the core gameplay mechanic. And it barely works? So frustrating.
Level Design Score: 2
Level Design Notes:
Theme Score: 3
Theme Notes:
Cute
Art Style Score: 3
Art Style Notes:
Looks ok for a puzzle game. Bigger blocks than it's prequel. Cute all around
Audio Score: 1
Audio Notes:
The music sounds like a merry go round. Don't let your friends hear it.
Overall Score: 31
Review ID: 1556
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