Tuesday, August 6, 2024

Bishoujo Senshi Sailor Moon S: Kurukkurin for SFC


Image: MobyGames

Bishoujo Senshi Sailor Moon S: Kurukkurin

Meow


Genre: puzzle - blocks

Publisher: Bandai

Year: 1995

System: SFC


Gameplay Score: 1

Gameplay Notes:

I have no idea what I'm trying to do. The game just goes on and on and on until the game decides to stop and declare a victor. The core gameplay is the same as the previous Sailor Moon puzzle game where you click on a set of 2 or more adjoining blocks. But in this game the cursor is a cat head and it WILL NOT move 50 percent of the time. I guess that makes sense since cats do whatever they feel like doing. This is bad enough but you have to move your cursor over the blocks to assign a color to them, so moving the cursor is the core gameplay mechanic. And it barely works? So frustrating.


Level Design Score: 2

Level Design Notes:


Theme Score: 3

Theme Notes:

Cute


Art Style Score: 3

Art Style Notes:

Looks ok for a puzzle game. Bigger blocks than it's prequel. Cute all around


Audio Score: 1

Audio Notes:

The music sounds like a merry go round. Don't let your friends hear it.


Overall Score: 31

Review ID: 1556



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