Tuesday, August 6, 2024

CB Chara Wars: Ushinawareta Gag for SFC


Image: MobyGames

CB Chara Wars: Ushinawareta Gag

Japan's Bebe's Kids


Genre: action - beat em up

Publisher: Banpresto

Year: 1992

System: SFC


Gameplay Score: 1

Gameplay Notes:

Looks and plays a bit like River City Ransom. All the characters are tiny and the area is pretty deep. Movement is extremely slow, especially vertically. You've got a punch and a kick but the kick has longer reach and is just as fast as the punch so there's really no reason to eat every punch. Actually there's weapons on the ground all over the place and you have to use the punch button to use them. So I guess that's the main reason to have that punch button. If that was the end of it, it would be an okay beat them up. But the gameplay is destroyed by the fact enemies spawn endlessly and never die. Maybe they do and just respond but I feel like you can knock them down to 50 times and then they'll just come right back. In that way. It's a lot like Bebe's Kids. No thank you.


Level Design Score: 0

Level Design Notes:

Again, it plays a bit like River City Ransom with branching paths that are hard to spot. In this game they all go nowhere. Everything's a dead end. I played for quite a while and could only find three different rooms to go to. I'm completely mystified. There are no arrows or anything else indicating where I'm supposed to be headed. Just awful


Theme Score: 0

Theme Notes:

The theme and setting are as ambiguous as the level design. There's nothing to indicate who I am, what I'm fighting, what I'm fighting. Why I'm fighting. It's just bonkers. The setting seems to be like some sort of a farm or a boardwalk or I really have no idea. Oh, and my character looks like a medieval executioner complete with the black hood. What is going on here?


Art Style Score: 1

Art Style Notes:

The graphics aren't much better than an 8-bit title and have a mix of pastels flashing lights and dark brown pigments all over. It's not cute. Everything moves with a slow frame rate and virtually no frames of animation. Ick


Audio Score: 1

Audio Notes:

The music is hilariously fast. It sounds like something that would play in a tiny toons racing game on the last lap of a track or something. It's got this heightened sense of urgency. But what really kills this game is audio are voice samples that play constantly as you attack and as enemies take damage. They yip and scream in sickeningly sweet sounds. It's like you're beating up Navi from Ocarina of Time.


Overall Score: 14

Review ID: 1566



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