Edo no Kiba for SFC
Review #2099
Edo no Kiba
Hagane meets Operation (the board game)
Gameplay
Weird gameplay. It's a cross between a runner and a hack n slash but the action takes place on three planes like a beat em up. Actually, thje best comparison might be the Sewer Surfin' level in Turtles in Time. Only in this case you can only attack forward, despite enemies spawking in from either direction. Oh, and your attack has a ridiculously short range and enemies have no collision so if you miss with your hit they'll be inside of you zapping away your health. And I mean zap! When an enemy touches you, you're zapped with electricity and the annoying sound from Operation loudly plays. Terrible.
Gameplay-wise, it's as bare-bones as could be. All you can do it jump, switch between the three planes, and swing your weak, short sword. You also get a one-time used bomb which respawns between levels, so use it only on the bosses, since they're nearly impossible to hit with your sword. The hit detection is so awful that it's best to avoid as much of the combat as possible.
Level Design
With such limited gameplay, I don't know what I was expecting, but even with the limitations, the level design is poor. It's boring and tedious. Again, you should avoid combat as much as possible, although the game forces you to kill some enemies for it to move to the next wave. Bosses are nearly impossible, as they don't take into account your severely limited capabilities.
Theme
Generic Robocop-like future where violence and crime are gripping a neon city.
Art Style
The designs aren't all that bad, but the animations and effects are laughably bad.
Audio
Mixed bag. The music is decent, but sound effects are atrocious, and not just the Operation-style zing that plays every time you're hit.
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