Fire Emblem: Mystery of the Emblem for SFC
Review #2111
Fire Emblem: Monsho no Nazo
Fire Emblem All-Stars
Gameplay
This is a remake of the very first Fire Emblem Famicom game, and it's obvious to see why this series took off. When compared to its contemporaries in 1990, the gameplay of this game is lightyears ahead. Battles give consistent results, thank goodness, you move all of your units per turn (unlike Shining Force), and you can see the potential movement of both your units and your opponents! All of the features give the game a modern feel.
The only downsides are my own personal complaints. First, I don't like permadeath to begin with, but this game make it a major issue by not allowing anyone to be revived, like in Tactics Ogre. This leads to a ton of level restarts where you have to replay the entire level after making one bad move, or after an enemy's dodge allows them to kill one of your characters.
Level Design
The maps and scenarios are all expertly created. I'm confused why the maps in Super Famicom Wars are so pedestrian by comparison, given that it came out 8 years after this guy.
Theme
Too much dialogue, although thankfully oyu can skip quite a bit of it. I don't know, I've always been intimidated by the lore of the Fire Emblem series so, while I appreciate it's merits, I don't love it.
Art Style
This is an upscaled NES title, and it shows. The animations and overhead views have a decidedly 8+-bit quality.
Audio
I was expecting the music to blow me away, but it's not all that amazing. Better than average, but not great.
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