Ganbare Goemon 2: Kiteretsu Shougun McGuiness for SFC
Review #2124
Ganbare Goemon 2: Kiteretsu Shougun McGuiness
Goemon Impact!
Gameplay
Somewhat slow movement, but everything controls so well. typical early 90's Konami awesomeness. Three playable characters, ride-able vehicles, excellent and forgiving hit detection, power ups, selectable projectiles, and excellent physics. Good stuff. The only downsides are the inability to drop through platforms, some laggy controls in certain of the mini-levels, and quite a bit of slowdown.
Level Design
There's a lot more side-scrolling levels than the first game. The towns feel almost like an afterthought in comparison. I love the variety in the levels and in the mini-levels between. the FPS Mecha boxing matches are fun but a little overdone, but again it's all about variety.
Theme
Ramps up the weirdness to 11. One of the early levels takes place in a sumo stadium and the main villain is in a bunny suit like the one from A Christmas Story. Awesome, but a little too wacky at times.
Art Style
Some of the best visuals of the 16-bit era. What a great looking title! Konami really outdid themselves here. The sprites are particularly noteworthy. They feature excellent shading and perspective and animation. Really nice effects like explosions with particles. This causes some slowdown, unfortunately. Still, this game looks amazing.
Audio
Nice soundtrack that fits the theme well. Not something I'd listen to outside the game, though. I prefer the original's soundtrack, in fact.
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