Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame for SFC
Review #2125
Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame
Goemon Metroidvania
Gameplay
Big departure from the first two games. There's far less combat and instaed the levels have simple puzzles involving a set of skills you acquire as you progress, Metroid-style.
Slow movement. Far slower than the first two games.
Controls are responsive, but a bit cumbersome. Climbing and descending ladders is a chore, for example.
Level Design
Quite a bit of precision platforming. And not in a fun way. Miss a jump and you'll have to climb back up a long ladder to give it another try. Assets and platforming sections are frequently repeated, giving the game a repetitive feel. This is so unlike the other games in the series!
Theme
Goemon is silly. The story involves time travel and the girl-chasing antics of Ebisumaru and the old man. It's stilly, but not as wacky as the first two games.
Art Style
Still good, but a massive step down from the second game. the sprites are smaller and the backgrounds are sparse and far less interesting. The character designs are also less detailed.
Audio
The music is good, but pales in comparison to the first two games. The sound effects likewise are missing something. They just feel watered down.
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