Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame for SFC

Review #2125

Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame

Goemon Metroidvania

SFC 1994 Konami Action Action › Hack n Slash
Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame screenshot for SFC
Screenshot used for review/reference purposes.
4 / 5

Gameplay

Big departure from the first two games. There's far less combat and instaed the levels have simple puzzles involving a set of skills you acquire as you progress, Metroid-style.
Slow movement. Far slower than the first two games.
Controls are responsive, but a bit cumbersome. Climbing and descending ladders is a chore, for example.

3 / 5

Level Design

Quite a bit of precision platforming. And not in a fun way. Miss a jump and you'll have to climb back up a long ladder to give it another try. Assets and platforming sections are frequently repeated, giving the game a repetitive feel. This is so unlike the other games in the series!

4 / 5

Theme

Goemon is silly. The story involves time travel and the girl-chasing antics of Ebisumaru and the old man. It's stilly, but not as wacky as the first two games.

4 / 5

Art Style

Still good, but a massive step down from the second game. the sprites are smaller and the backgrounds are sparse and far less interesting. The character designs are also less detailed.

3 / 5

Audio

The music is good, but pales in comparison to the first two games. The sound effects likewise are missing something. They just feel watered down.

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