Wednesday, August 7, 2024

Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame for SFC


Image: MobyGames

Ganbare Goemon 3: Shishi Juurokubee no Karakuri Manjigatame

Goemon Metroidvania


Genre: action - hack n slash

Publisher: Konami

Year: 1994

System: SFC


Gameplay Score: 4

Gameplay Notes:

Big departure from the first two games. There's far less combat and instaed the levels have simple puzzles involving a set of skills you acquire as you progress, Metroid-style. Slow movement. Far slower than the first two games. Controls are responsive, but a bit cumbersome. Climbing and descending ladders is a chore, for example.


Level Design Score: 3

Level Design Notes:

Quite a bit of precision platforming. And not in a fun way. Miss a jump and you'll have to climb back up a long ladder to give it another try. Assets and platforming sections are frequently repeated, giving the game a repetitive feel. This is so unlike the other games in the series!


Theme Score: 4

Theme Notes:

Goemon is silly. The story involves time travel and the girl-chasing antics of Ebisumaru and the old man. It's stilly, but not as wacky as the first two games.


Art Style Score: 4

Art Style Notes:

Still good, but a massive step down from the second game. the sprites are smaller and the backgrounds are sparse and far less interesting. The character designs are also less detailed.


Audio Score: 3

Audio Notes:

The music is good, but pales in comparison to the first two games. The sound effects likewise are missing something. They just feel watered down.


Overall Score: 73

Review ID: 1646



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