Ganbare Goemon 4: Kirakira Dōchū: Boku ga Dancer ni Natta Wake for SFC

Review #2126

Ganbare Goemon 4: Kirakira Dochuu: Boku ga Dancer ni Natta Wake

Darn it, we peaked at 2

SFC 1995 Konami Action Action › Hack n Slash
Ganbare Goemon 4: Kirakira Dochuu: Boku ga Dancer ni Natta Wake screenshot for SFC
Screenshot used for review/reference purposes.
4 / 5

Gameplay

This is a true sequel to Goemon 3 rather than a return to what worked so well in 2. That means tight, responsive controls, but sluggish movement, short jumps, and somewhat unsatisfying combat.

3 / 5

Level Design

The platforming is even worse than 3 and the game design itself is confusing. It leans harder than ever into the Metroidvania model with a lot of backtracking and unintuitive and easy to miss events preventing you from progressing. I miss the days of straight forward design from the first two games.

4 / 5

Theme

Same silliness. The only innovation they added is having four separate, selectable campaigns - one for each playable character. This is a welcome addition and gives the game something unique about it.

4 / 5

Art Style

Same as before, it's good, but nowhere near the excellence of the 2nd game.

3 / 5

Audio

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