Ganbare Goemon 4: Kirakira Dōchū: Boku ga Dancer ni Natta Wake for SFC
Review #2126
Ganbare Goemon 4: Kirakira Dochuu: Boku ga Dancer ni Natta Wake
Darn it, we peaked at 2
Gameplay
This is a true sequel to Goemon 3 rather than a return to what worked so well in 2. That means tight, responsive controls, but sluggish movement, short jumps, and somewhat unsatisfying combat.
Level Design
The platforming is even worse than 3 and the game design itself is confusing. It leans harder than ever into the Metroidvania model with a lot of backtracking and unintuitive and easy to miss events preventing you from progressing. I miss the days of straight forward design from the first two games.
Theme
Same silliness. The only innovation they added is having four separate, selectable campaigns - one for each playable character. This is a welcome addition and gives the game something unique about it.
Art Style
Same as before, it's good, but nowhere near the excellence of the 2nd game.
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