Thursday, August 8, 2024

Pop'n TwinBee for SFC


Image: MobyGames

Pop'n TwinBee

The bells bells bells bells bells


Genre: shooter - vertical

Publisher: Konami

Year: 1993

System: SFC


Gameplay Score: 3

Gameplay Notes:

Very easy, owing to the 8 difficult levels and health bar. I HATE how power-ups are earned by shooting bells until they are a specific color. It's so random and so hard to keep track of and competes with, yaknow, actually playing the game. It almost completely ruins what is otherwise a very fun game. Your speed is usually too fast but then sometimes is drastically reduced for no apparent reason. My other complaint is the need to use a second shot to hit enemies in the background, Xevious style. I hate this sort of mechanic but it's only used about 20% of the time so it's manageable. Two player! Very little slowdown, if any.


Level Design Score: 5

Level Design Notes:

Super creative and visually distinct levels. The designers had a lot of fun with the levels and enemies.


Theme Score: 4

Theme Notes:

So cute. I'm not sure what's going on with the anime boy and girl in this world of anthropomorphic animals and objects.


Art Style Score: 5

Art Style Notes:

The screen is filled at all times with well drawn, shaded and animated sprites. Everything is colorful and attractive. The backgrounds are gorgeous, including a pink cloudscape, an underwater metropolis with distorting water effects. Sprote scaling and rotation effects are used on the bosses and other sprites.


Audio Score: 5

Audio Notes:

Standard early 90s Konami music and sound effects.


Overall Score: 79

Review ID: 1795



No comments:

Post a Comment