Sengoku Denshou for SFC

Review #2306

Sengoku Denshou

One of the most ok NeoGeo ports

SFC 1993 Data East Action Action › Beat Em Up
Sengoku Denshou screenshot for SFC
Screenshot used for review/reference purposes.
3 / 5

Gameplay

Slow movement, but generous hit detection.
There are a handful of enemy types.
Limited moves inyour normal form, but the gimmick of the game is a set of transformations which are randomly dropped by enemies. You can get a sword, turn into a dog with a screw attack, a samurai with a projectile, and a ninja who backflips instead of walking. And that's just in the first level. These powerups timeout after about 30 seconds.
Enemies hit like a truck, so it's critical to keep them at bay. Energy pickups give you barely anything - perhaps only a half-hit's worth of health.

3 / 5

Level Design

Whole bunch of short segments. You get beamed up Star Trek-style between each segment. The levels take you all over the place - from a standard city stree to rooftops to a sci-fi setting to a cherry blossom forest in the clouds.
Enemies come in waves of 3 and surround you but not too bad.

2 / 5

Theme

Double Dragon meets Legend of the Mystical Ninja
Kind of all over the place to be honest.

3 / 5

Art Style

Large sprites with decent animation. The character models are great and the backgrounds are lively. I only wish there were more effects or environmental elements, but what's hear looks good. Still, nowhere close to a Final Fight in terms of graphics.

2 / 5

Audio

Bad music. Boring japanese flute music, or groovy tunes that feel completely out of place.
Quiet sound effects. Nothing special.

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