Friday, August 9, 2024

Sengoku Denshou for SFC


Image: MobyGames

Sengoku Denshou

One of the most ok NeoGeo ports


Genre: action - beat em up

Publisher: Data East

Year: 1993

System: SFC


Gameplay Score: 3

Gameplay Notes:

Slow movement, but generous hit detection. There are a handful of enemy types. Limited moves inyour normal form, but the gimmick of the game is a set of transformations which are randomly dropped by enemies. You can get a sword, turn into a dog with a screw attack, a samurai with a projectile, and a ninja who backflips instead of walking. And that's just in the first level. These powerups timeout after about 30 seconds. Enemies hit like a truck, so it's critical to keep them at bay. Energy pickups give you barely anything - perhaps only a half-hit's worth of health.


Level Design Score: 3

Level Design Notes:

Whole bunch of short segments. You get beamed up Star Trek-style between each segment. The levels take you all over the place - from a standard city stree to rooftops to a sci-fi setting to a cherry blossom forest in the clouds. Enemies come in waves of 3 and surround you but not too bad.


Theme Score: 2

Theme Notes:

Double Dragon meets Legend of the Mystical Ninja Kind of all over the place to be honest.


Art Style Score: 3

Art Style Notes:

Large sprites with decent animation. The character models are great and the backgrounds are lively. I only wish there were more effects or environmental elements, but what's hear looks good. Still, nowhere close to a Final Fight in terms of graphics.


Audio Score: 2

Audio Notes:

Bad music. Boring japanese flute music, or groovy tunes that feel completely out of place. Quiet sound effects. Nothing special.


Overall Score: 57

Review ID: 1827



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