Sengoku Denshou for SFC
Review #2306
Sengoku Denshou
One of the most ok NeoGeo ports
Gameplay
Slow movement, but generous hit detection.
There are a handful of enemy types.
Limited moves inyour normal form, but the gimmick of the game is a set of transformations which are randomly dropped by enemies. You can get a sword, turn into a dog with a screw attack, a samurai with a projectile, and a ninja who backflips instead of walking. And that's just in the first level. These powerups timeout after about 30 seconds.
Enemies hit like a truck, so it's critical to keep them at bay. Energy pickups give you barely anything - perhaps only a half-hit's worth of health.
Level Design
Whole bunch of short segments. You get beamed up Star Trek-style between each segment. The levels take you all over the place - from a standard city stree to rooftops to a sci-fi setting to a cherry blossom forest in the clouds.
Enemies come in waves of 3 and surround you but not too bad.
Theme
Double Dragon meets Legend of the Mystical Ninja
Kind of all over the place to be honest.
Art Style
Large sprites with decent animation. The character models are great and the backgrounds are lively. I only wish there were more effects or environmental elements, but what's hear looks good. Still, nowhere close to a Final Fight in terms of graphics.
Audio
Bad music. Boring japanese flute music, or groovy tunes that feel completely out of place.
Quiet sound effects. Nothing special.
Comments
Post a Comment