Super Bikkuriman for SFC

Review #2331

Super Bikkuriman

I'd hate to see not-super Bikkuriman

SFC 1993 BEC Fighting Fighting › 1v1
Super Bikkuriman screenshot for SFC
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Only two playable characters. Unfair difficulty, even on the lowest of 5 settings. Only two buttons! I have no idea how to perform a special attack, so I'm reduced to getting in close for standard punch or kicks whereas the opponent is peppering me with projectiles. Terrible hit detection. Supper laggy controls which eat half your inputs. Movement is quick.

2 / 5

Level Design

1P and 2P VS modes only

1 / 5

Theme

All in English. No story, custscenes, etc. Looks like Kamen, or some other 70's Japanese TV show.

1 / 5

Art Style

Horrible character designs. They look like the Power Ranger enemies, or even the older Japanese stuff from the 70s and 80s. Everyone has enormous headgear and shoulder pads the size of small children. Super campy.
The HUD looks like it was whipped up in a few minutes as a proof of concept. The word Pause isn't even centered on the screen.

2 / 5

Audio

Simple compositions that sound like a Master System or NES game. Honestly, they're not terrible but pale in comparison to other 16-bit titles. The sound effects are comically bad and play a second after the action that spawned them. Punch...(wait for it)...pow.

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