Super Genjin 2
This game is BonkersGenre: action - platform
Publisher: Hudson Soft
Year: 1995
System: SFC
Gameplay Score: 4
Gameplay Notes:
I've always struggled with the controls in Bonk, but this games adds enough changes to make it more than tolerable. For one thing, powerups are everywhere, and there are now a handful of different transformation rather than the one or two from the other Bonk titles. The controls also feel a bit more forgiving, with improved hit detection to boot. I wish there were some sort of projectile attack, but what's here works well. My only complaint is the copious amount of slowdown. This game would benefit greatly from a fastrom patch.
Level Design Score: 4
Level Design Notes:
The levels have an extreme amount of variety. The unique mechanics of the various powerups are put to good use, particularly in between-level mini games.
Theme Score: 4
Theme Notes:
Previous Bonk titles were silly, but were straight-forward affairs. This one ramps the crazy up to 11 with some truly nutty enemies and set pieces. The menus aren't
Art Style Score: 4
Art Style Notes:
I was tempted to give this a 5 because the sprite work is so well done, but there's something slightly off-putting about the graphics. I'm not sure what exactly it is. Maybe it's the bland backgrounds. In any case, it's very, very good, just not immmaculate.
Audio Score: 4
Audio Notes:
Fantastic music. The sounds aren't as annoying as they were in previous games.
Overall Score: 80
Review ID: 1882
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