Friday, August 9, 2024

Super Genjin 2 for SFC


Image: MobyGames

Super Genjin 2

This game is Bonkers


Genre: action - platform

Publisher: Hudson Soft

Year: 1995

System: SFC


Gameplay Score: 4

Gameplay Notes:

I've always struggled with the controls in Bonk, but this games adds enough changes to make it more than tolerable. For one thing, powerups are everywhere, and there are now a handful of different transformation rather than the one or two from the other Bonk titles. The controls also feel a bit more forgiving, with improved hit detection to boot. I wish there were some sort of projectile attack, but what's here works well. My only complaint is the copious amount of slowdown. This game would benefit greatly from a fastrom patch.


Level Design Score: 4

Level Design Notes:

The levels have an extreme amount of variety. The unique mechanics of the various powerups are put to good use, particularly in between-level mini games.


Theme Score: 4

Theme Notes:

Previous Bonk titles were silly, but were straight-forward affairs. This one ramps the crazy up to 11 with some truly nutty enemies and set pieces. The menus aren't


Art Style Score: 4

Art Style Notes:

I was tempted to give this a 5 because the sprite work is so well done, but there's something slightly off-putting about the graphics. I'm not sure what exactly it is. Maybe it's the bland backgrounds. In any case, it's very, very good, just not immmaculate.


Audio Score: 4

Audio Notes:

Fantastic music. The sounds aren't as annoying as they were in previous games.


Overall Score: 80

Review ID: 1882



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