Super Genjin 2 for SFC
Review #2361
Super Genjin 2
This game is Bonkers
Gameplay
I've always struggled with the controls in Bonk, but this games adds enough changes to make it more than tolerable. For one thing, powerups are everywhere, and there are now a handful of different transformation rather than the one or two from the other Bonk titles. The controls also feel a bit more forgiving, with improved hit detection to boot. I wish there were some sort of projectile attack, but what's here works well.
My only complaint is the copious amount of slowdown. This game would benefit greatly from a fastrom patch.
Level Design
The levels have an extreme amount of variety. The unique mechanics of the various powerups are put to good use, particularly in between-level mini games.
Theme
Previous Bonk titles were silly, but were straight-forward affairs. This one ramps the crazy up to 11 with some truly nutty enemies and set pieces. The menus aren't
Art Style
I was tempted to give this a 5 because the sprite work is so well done, but there's something slightly off-putting about the graphics. I'm not sure what exactly it is. Maybe it's the bland backgrounds. In any case, it's very, very good, just not immmaculate.
Audio
Fantastic music.
The sounds aren't as annoying as they were in previous games.
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