Tetsuwan Atom for SFC
Review #2404
Tetsuwan Atom
Zero Mega Man
Gameplay
Slow, cumbersome, frustrating gameplay. Stupid slow movement. Flying requires a long press of R,L, or X for about 5 long seconds and you can have almost no control of your movent while flying. Your only attack is a weak, short punch. The jump attack is completely useless as it punches downward, making it's reach even shorter than a standing punch.
Terrible hit detection. Your hitbox is massive while enemy's are tiny or ill-defined.
Level Design
Very little platforming. Levels are underwhelming at best, especially when compared to other games in the genre from 1994.
Theme
Who doesn't like Astro Boy?
Art Style
Underwhelming artwork. Having played the GBA titles this one looks like an easy and unimpressive NES title by comparison. Enemy designs are good, but things jerk around without any animation. Even your sprite is basic and interesting.
Audio
Again, disappointing. Sounds and music don't seem to fit the robot boy story.
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