Tetsuwan Atom for SFC

Review #2404

Tetsuwan Atom

Zero Mega Man

SFC 1994 Zamuse Action Action › Punch n Kick
Tetsuwan Atom screenshot for SFC
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Slow, cumbersome, frustrating gameplay. Stupid slow movement. Flying requires a long press of R,L, or X for about 5 long seconds and you can have almost no control of your movent while flying. Your only attack is a weak, short punch. The jump attack is completely useless as it punches downward, making it's reach even shorter than a standing punch.
Terrible hit detection. Your hitbox is massive while enemy's are tiny or ill-defined.

2 / 5

Level Design

Very little platforming. Levels are underwhelming at best, especially when compared to other games in the genre from 1994.

4 / 5

Theme

Who doesn't like Astro Boy?

3 / 5

Art Style

Underwhelming artwork. Having played the GBA titles this one looks like an easy and unimpressive NES title by comparison. Enemy designs are good, but things jerk around without any animation. Even your sprite is basic and interesting.

3 / 5

Audio

Again, disappointing. Sounds and music don't seem to fit the robot boy story.

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