Saturday, August 10, 2024

Thunderbirds: Kokusai Kyuujotai Juudou Seyo! for SFC


Image: MobyGames

Thunderbirds: Kokusai Kyuujotai Juudou Seyo!

Captain Planet meets Paw Patrol


Genre: shooter - horizontal

Publisher: Cobra Team

Year: 1993

System: SFC


Gameplay Score: 1

Gameplay Notes:

What a weird game. There's barely enough gameplay here to even call this a game. You can choose between any of 6 levels, Mega Man-style. Each level is centered around a craft that is eitehr designed for land, sea, air, or space travel. They all control the same, although the land-based craft obviously can't float around the screen like the flying ones do. A rotates your craft to face left or right, B makes you move forward slightly, and X and Y fire the weapon or other ability that your craft has. Movement is incredibly slow and weighty, and enemies are few and far between. Again, this can barely be called an action game and is more like a series of minigames. It's also incredibly easy and boring. Your craft can shoot but your weapons often don't hurt what you're shooting at. For example, in level 3 you're in a submarine and fire explosive harpoons. Sharks patrol the water but shooting them does absolutely nothing. Weird.


Level Design Score: 2

Level Design Notes:

There are six levels which are further broken up into tow or three distinct segments. There's a time limit but I never got anywhere near runnning out of time. The levels couldn't be more linear. Your objective is never clear, but you'll never get stuck because the levels are so simple and your capabilities are so limited. Even a small child could work their way through every level. I admire the variety, but ultimately the levels are short and boring.


Theme Score: 1

Theme Notes:

I had to Google the Thunderbirds. It was a stop-motion puppet sci-fi show from the 1960's where a family of adventurers go on rescue missions. Frankly, it looks and feels like a cross between Captain Planet and Paw Patrol. Lame.


Art Style Score: 3

Art Style Notes:

The graphics are the highlight. You crafts are well drawn, but man are they dorky. There's no question they were designed in the 1950s or 1960s. Everything else in the game follow suit - they're well drawn, but lame.


Audio Score: 2

Audio Notes:

Again, a product of a long-gone era. Every track sounds like the fanfare from a 1960's sci-fi sitcom. If that's even a thing.


Overall Score: 31

Review ID: 1933



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