Thursday, September 18, 2025

Ninja Warriors for PCE


Image: MobyGames

Ninja Warriors

Robot Rush'n Attack


Genre: action - hack n slash

Publisher: Taito

Year: 1989

System: PCE


Gameplay Score: 2

Gameplay Notes:

Responsive controls. The gameplay amounts to walking right and mashing the attack button. Enemies come from both sides so you have to turn around now and then but you rarely leave the ground. You can jump but there's really no point because you can't attack while jumping. So in doing so pretty much guarantees. You'll take damage on your way back down. You can throw shurikens or attack with a sword, but you have limited ammo so attacks are generally the best. You can also duck and attack while crouched which is usually the safest bet because some enemies fire projectiles although some of those can also duck. But for the most part, the gameplay is continuously mash. Despite the decent controls The overall gameplay gets repetitive and boring very quickly.


Level Design Score: 2

Level Design Notes:

Again the level s don't have much going on. There's absolutely no platforming. You're glued to the ground. The entire game. Enemies come and predefined waves at predefined times and the difficulty ramps up very quickly. There's no power up pickups or even health jobs and no extra weapons. So every level is essentially the same thing.


Theme Score: 3

Theme Notes:

Robot ninjas. It's a near future sci-fi setting where you play as a robot. Your enemies are all dark-skinned and wearing army fatigues so I don't know what enemy Nation you're attacking, but there's no cutscenes or anything to explain a story. So it's like Rush'n Attack as a robot.


Art Style Score: 2

Art Style Notes:

The small sprites animate well but aren't particularly well drawn. Backgrounds are sparse. Huge black bars on top and bottom of the screen give a highly letterboxed view.


Audio Score: 3

Audio Notes:

I was vibing to the music and sound effects are good too. Has a definite arcade feel.


Overall Score: 43

Review ID: 8094



No comments:

Post a Comment