Super Raiden
A few powerups would be nice... Please?Genre: shooter - vertical
Publisher: Hudson Soft
Year: 1992
System: PCE CD
Gameplay Score: 3
Gameplay Notes:
Like so many other shmups this one is brutally difficult. You can get screen filling firepower with bullets and homing missiles although you lose everything if you're hit. Powerups relatively few and far between so it's tough to keep going after taking a death. Movement is very slow with no way to adjust your speed. Good but has some flaws. Only two weapons
Level Design Score: 4
Level Design Notes:
Good level design. Enemy waves are understandable with some randomness in their bullets. Several sections require bullet hell reflexes but the slow controls will test your patience.
Theme Score: 3
Theme Notes:
Generic shooter with no introduction at all. Still, the near-future vibe is pretty cool.
Art Style Score: 4
Art Style Notes:
Pretty simple. Even the enemy sprites are quite basic designs. I like your character's sprite. Looks a bit like an F-22. Only a handful of enemy sprites. No slowdown. Hard to spot enemy projectiles. They tend to blend in with the background. A step up from the SNES and Genesis versions.
Audio Score: 4
Audio Notes:
Much better music than the cartridge versions. Sounds still getting old but the music and explosions make up for it
Overall Score: 69
Review ID: 11116
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