Zero Wing
All your base are not belong to usGenre: shooter - horizontal
Publisher: Naxat Soft
Year: 1992
System: PCE CD
Gameplay Score: 3
Gameplay Notes:
Three weapons which are upgradeable and always awarded in the same sequence. Red, blue then green. Red is a normal shot. Shot blue is laser and green is seeker. You always have two options, one above and the other beneath your ship and they're huge so they take a lot of hits which makes the game pretty easy. You can also upgrade your speed a couple of times. You lose everything when you die and restart the level R-Type style. I'm fact the entire game is a slow deliberate crawl in the tradition of the much better R-Type. The only gimmick is a tractor beam which lets you grab an enemy directly in front of you and throw it toward other enemies. I used it twice and then never again but it's there anyway. No auto-fire or difficulty settings.
Level Design Score: 2
Level Design Notes:
Long periods of nothing on screen. The levels are largely empty and are extremely long and slow moving. Terrible pacing
Theme Score: 3
Theme Notes:
Aw man! No "All your base" Engrish memes in this version of the game. They're replaced with a generic anime opening that doesn't jive with the visuals with its chunky cute-em-up sprites. Major drop off compared to the Genesis version.
Art Style Score: 3
Art Style Notes:
The graphics look all right. The backgrounds are pretty boring but the sprites look nice and animate well. Your options constantly animate and enemies turn toward you instead of just moving vertically. Overall there's some nice details but it's not spectacular looking. Also, the designs seem out of place in the high stakes setting put forth by the game's opening cinematic.
Audio Score: 4
Audio Notes:
Nice CD-quality music. Far better than the cartidge versions. The sounds are also greatly improved over the Genesis version.
Overall Score: 57
Review ID: 11128
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