Adventures of Dr Franken for SNES
Review #13
Adventures of Dr Franken
What, no Stein?
Gameplay
Everything is a platform. For example there's an armchair - both the top and the arm rest are platforms. Getting off requires pressing down and jump so to get to the ground takes two drops.
Floaty graphics.
Sprite is huge with enormous hitbox.
Enemy hit boxes are ill defined leading to terrible hit detection.
Eats inputs like crazy - jumps and attacks only work 75% of the time.
X attacks left and A attack right which is super weird to get used to
Level Design
SMW-style overworld
Typical collect X widgets then go to exit design. Who likes this crap?
Clunky controls make platforming and avoiding enemies difficult
No continues
Again, the platforms upon platforms - like Inception of platforms
Theme
Frankenstein's monster is a surfer bro - uhhh, wut?
Art Style
Decent graphics with some nice effects and animations like foregrounds and backgrounds and lighting effects.
Enemies have few frames of animation.
Ugly character models.
Nice environment tiles. Would be so much better with attractive sprites.
Audio
Forgettable, generic music that doesn't say - monster movie
Annoying sound effects.
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