Art of Fighting for SNES
Review #37
Art of Fighting
Missing the fan service
Gameplay
Standard SFII clone right down to having Ryu (Ryo) and Ken (Carlos) clones.
Controls ok although special moves are hard to pull off.
Only two buttons for the most part - punch and kick. The L and R buttons do weird stuff. Sometimes they blast the guy in front of you while other times they kick behind you. Why would I ever want to kick behind me when I'm always facing my opponent?
8 fighters but only two can be played in story mode.
Level Design
Standard 3 round fights but can be made 1 round in the options. Can also turn off time limit and dial down the difficulty to dumb as a box of rocks which is just my speed.
Theme
Dumb damsel in distress storyline. Each fight starts and ends with a little dialogue but it's all formulaic at best. Completely unforgettable stuff.
This might be the only fighting game without a female character. There's an androgenous one named King so maybe that counts?
Art Style
Nice animation. Big sprites
Backgrounds have a bit of animation but are not memorable
Camera zooms in when close to your opponent. Impressive scaling
Audio
Standard stuff. Not bad
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