Blaster Master 2 for Genesis
Review #4069
Blaster Master 2
So bad the 2017 sequel counted backward
Gameplay
Bizarre button presses to do things like to enter or exit your ship or caves. Down and C exits or enters the ship while up and A does the trick on caves. Riiiight
Entering a cave switches to a sidescroller where the controls are even more stiff and unforgiving. You can't move and shoot at the same time, for example.
Jason and his ship share health as does Jason in the caves.
Stiff controls. Slow animations to rotate your turret up, down (forward), and turn left or right.
Poor hit detection for simple things like climbing ladders.
Huge main character sprite. Hard to avoid taking damage.
Annoying enemy patterns.
20-30% draw distance
Level Design
All the regular dumb Western dev tropes like drips and small narrow corridors with low ceilings.
Unclear objectives and progression. I got a key but there aren't any locks - what is it for? Where do I go next?
Theme
No setup, no narrative, no cutscenes, no text crawl. Nothing. Am I playing as Jason from the original? Who knows
Art Style
Has that Amiga/Spectrum look but with washed out colors. The backgrounds are detailed but static. No parallax scrolling.
Audio
Yuck yuck yuck. Terribly composed tracks
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