Blaster Master 2 for Genesis

Review #4069

Blaster Master 2

So bad the 2017 sequel counted backward

Genesis 1993 Sunsoft Adventure Adventure › Platform
Blaster Master 2 screenshot for Genesis
Screenshot used for review/reference purposes.
1 / 5

Gameplay

Bizarre button presses to do things like to enter or exit your ship or caves. Down and C exits or enters the ship while up and A does the trick on caves. Riiiight
Entering a cave switches to a sidescroller where the controls are even more stiff and unforgiving. You can't move and shoot at the same time, for example.
Jason and his ship share health as does Jason in the caves.
Stiff controls. Slow animations to rotate your turret up, down (forward), and turn left or right.
Poor hit detection for simple things like climbing ladders.
Huge main character sprite. Hard to avoid taking damage.
Annoying enemy patterns.
20-30% draw distance

1 / 5

Level Design

All the regular dumb Western dev tropes like drips and small narrow corridors with low ceilings.
Unclear objectives and progression. I got a key but there aren't any locks - what is it for? Where do I go next?

1 / 5

Theme

No setup, no narrative, no cutscenes, no text crawl. Nothing. Am I playing as Jason from the original? Who knows

3 / 5

Art Style

Has that Amiga/Spectrum look but with washed out colors. The backgrounds are detailed but static. No parallax scrolling.

1 / 5

Audio

Yuck yuck yuck. Terribly composed tracks

Comments

Popular posts from this blog

About this Site - Sep 2025 Update

Super Hydlide for Genesis

Chrono Trigger for SNES