Crack Down for Genesis

Review #4126

Crack Down

Ape Out on a quarter screen

Genesis 1991 Sage's Creation Action Action › Gun
Crack Down screenshot for Genesis
Screenshot used for review/reference purposes.
2 / 5

Gameplay

Overheard view.
Only 1/4 of the screen is used for the playable area. An onscreen map and normal HUD elements take up 1/4 each and the final quarter is a list of enemies, let you forget who you're fighting.
As a result the screen is minuscule.
Despite the tummy viewport there's tons of slowdown.
Slow movement.
Enemies have predictable patterns and are easy to avoid.
Plays a bit like a tiny, slow Ape Out.

4 / 5

Level Design

Objective is to visit all X spots on the map to set bombs before leaving that area. Despite its simplicity I enjoyed clearing the maps which had a bit of variety in their layouts.
Again felt a lot like Ape Out.

3 / 5

Theme

Generic near future sci-fi setting. Gave me a Shadowrun vibe.

1 / 5

Art Style

I can't get past how tiny everything is. Why they only used a quarter of the screen is beyond me. It doesn't look bad, but it has a screen resolution closer to Berserk for the Atari 2600 than something like Smash TV.

3 / 5

Audio

I liked the jazzy tunes. Well composed.
Simple pfft sounds when killing enemies or shooting weapons. Kinda lame but it's fine

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