Tuesday, July 23, 2024

Crack Down for Genesis


Image: MobyGames

Crack Down

Ape Out on a quarter screen


Genre: action - gun

Publisher: Sage's Creation

Year: 1991

System: Genesis


Gameplay Score: 2

Gameplay Notes:

Overheard view. Only 1/4 of the screen is used for the playable area. An onscreen map and normal HUD elements take up 1/4 each and the final quarter is a list of enemies, let you forget who you're fighting. As a result the screen is minuscule. Despite the tummy viewport there's tons of slowdown. Slow movement. Enemies have predictable patterns and are easy to avoid. Plays a bit like a tiny, slow Ape Out.


Level Design Score: 4

Level Design Notes:

Objective is to visit all X spots on the map to set bombs before leaving that area. Despite its simplicity I enjoyed clearing the maps which had a bit of variety in their layouts. Again felt a lot like Ape Out.


Theme Score: 3

Theme Notes:

Generic near future sci-fi setting. Gave me a Shadowrun vibe.


Art Style Score: 1

Art Style Notes:

I can't get past how tiny everything is. Why they only used a quarter of the screen is beyond me. It doesn't look bad, but it has a screen resolution closer to Berserk for the Atari 2600 than something like Smash TV.


Audio Score: 3

Audio Notes:

I liked the jazzy tunes. Well composed. Simple pfft sounds when killing enemies or shooting weapons. Kinda lame but it's fine


Overall Score: 51

Review ID: 847



No comments:

Post a Comment