Crack Down for Genesis
Review #4126
Crack Down
Ape Out on a quarter screen
Gameplay
Overheard view.
Only 1/4 of the screen is used for the playable area. An onscreen map and normal HUD elements take up 1/4 each and the final quarter is a list of enemies, let you forget who you're fighting.
As a result the screen is minuscule.
Despite the tummy viewport there's tons of slowdown.
Slow movement.
Enemies have predictable patterns and are easy to avoid.
Plays a bit like a tiny, slow Ape Out.
Level Design
Objective is to visit all X spots on the map to set bombs before leaving that area. Despite its simplicity I enjoyed clearing the maps which had a bit of variety in their layouts.
Again felt a lot like Ape Out.
Theme
Generic near future sci-fi setting. Gave me a Shadowrun vibe.
Art Style
I can't get past how tiny everything is. Why they only used a quarter of the screen is beyond me. It doesn't look bad, but it has a screen resolution closer to Berserk for the Atari 2600 than something like Smash TV.
Audio
I liked the jazzy tunes. Well composed.
Simple pfft sounds when killing enemies or shooting weapons. Kinda lame but it's fine
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