David Crane's Amazing Tennis for Genesis

Review #4137

David Crane's Amazing Tennis

Slightly more amazing than the SNES version

Genesis 1993 Absolute Sports Sports › Tennis
David Crane's Amazing Tennis screenshot for Genesis
Screenshot used for review/reference purposes.
2 / 5

Gameplay

View is nearly eye level which means the foreground is about 4x the size of the other side of the court. This makes playing each side of the court vastly different, almost like it's two different games.
Gameplay is much improved vs the SNES version since the lag when swinging is much reduced. The SNES game has an insanely long animation but here it's much improved.
Serving is hard to get used to. Initially I faulted about 70% of the time but I figured it out eventually.

2 / 5

Level Design

Head to head and Tournament. No pro players.

0 / 5

Theme

Who is David Crane and why does he have a tennis game named after him?

3 / 5

Art Style

As mentioned previously the sprite in the foreground is enormous compared to those in the back. At first glance this makes the sprites up front look impressive but they don't animate well so it actually highlights their flaws. The ball animates and scales well so the low view actually works surprisingly well, at least while you're in the foreground. Good luck when you're in the back.

1 / 5

Audio

The announcer says the score after every play. Every. Single. Play. He's got a monotone delivery that sounds like one of those radio shows from the 1940s. It's so bad it's funny.
The rest of the sounds are boring but decent, such as the sound of hitting the ball and it bouncing.
The menu music is a constant beating on a tin can

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