David Crane's Amazing Tennis for Genesis
Review #4137
David Crane's Amazing Tennis
Slightly more amazing than the SNES version
Gameplay
View is nearly eye level which means the foreground is about 4x the size of the other side of the court. This makes playing each side of the court vastly different, almost like it's two different games.
Gameplay is much improved vs the SNES version since the lag when swinging is much reduced. The SNES game has an insanely long animation but here it's much improved.
Serving is hard to get used to. Initially I faulted about 70% of the time but I figured it out eventually.
Level Design
Head to head and Tournament. No pro players.
Theme
Who is David Crane and why does he have a tennis game named after him?
Art Style
As mentioned previously the sprite in the foreground is enormous compared to those in the back. At first glance this makes the sprites up front look impressive but they don't animate well so it actually highlights their flaws. The ball animates and scales well so the low view actually works surprisingly well, at least while you're in the foreground. Good luck when you're in the back.
Audio
The announcer says the score after every play. Every. Single. Play. He's got a monotone delivery that sounds like one of those radio shows from the 1940s. It's so bad it's funny.
The rest of the sounds are boring but decent, such as the sound of hitting the ball and it bouncing.
The menu music is a constant beating on a tin can
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